Series: Shades of Magic #2
Publication Date: February 23, 2016
Reading Level: Adult
Pages: 512 (Hardcover)
Four months have passed since the shadow stone fell into Kell’s possession. Four months since his path crossed with Delilah Bard. Four months since Rhy was wounded and the Dane twins fell, and the stone was cast with Holland’s dying body through the rift, and into Black London.
In many ways, things have almost returned to normal, though Rhy is more sober, and Kell is now plagued by his guilt. Restless, and having given up smuggling, Kell is visited by dreams of ominous magical events, waking only to think of Lila, who disappeared from the docks like she always meant to do. As Red London finalizes preparations for the Element Games—an extravagant international competition of magic, meant to entertain and keep healthy the ties between neighboring countries—a certain pirate ship draws closer, carrying old friends back into port.
But while Red London is caught up in the pageantry and thrills of the Games, another London is coming back to life, and those who were thought to be forever gone have returned. After all, a shadow that was gone in the night reappears in the morning, and so it seems Black London has risen again—meaning that another London must fall.
My Question for VictoriaYour world building in A DARKER SHADE OF MAGIC captivated readers everywhere, but you somehow managed to bring an entirely new layer to this world with the inclusion of this tournament and the introduction of several languages to A GATHERING OF SHADOWS. How did you prepare for such immense detail that allowed everything to become so vivid? Did you encounter any obstacles when dreaming up such cool plot devices?
The trick, when adding so much detail, is not overwhelming the reader. The new elements have to be threaded into the old ones, built on a foundation of previous content, expanding the known. That was the real trick! Expanding the linguistic systems to include Vesk and Faro wasn’t terribly difficult, because I had a good idea of how much of a fictional language readers would tolerate from ADSOM. I never want that kind of thing to feel like a chore, but I DO want it to be believable. The tournament was an absolute BLAST to create, from Rhy’s ornate floating arenas to the Banner Night and the fights themselves, but there the challenge came in the technicalities—How do magicians spar? How many rounds are there in the tournament? Who wins each round, on and off screen? These were the things that took months of work to lay out, so that the on-page action would make sense.
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Thank you, Victoria, for joining me on my blog today! I am so thankful to call someone as awesome as you one of my ultimate favorite authors!